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	<title>Comments for Kranky Kraut</title>
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	<link>http://www.krankykraut.net</link>
	<description>MMORPGs. Fuck this shit.</description>
	<lastBuildDate>Tue, 22 Sep 2009 15:58:30 +0200</lastBuildDate>
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		<title>Comment on EVE = Weird by Skip LaRue</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5568</link>
		<dc:creator>Skip LaRue</dc:creator>
		<pubDate>Tue, 22 Sep 2009 15:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5568</guid>
		<description>You are completely wrong, Edwin.  The most significant ship ever sunk in &quot;real&quot; life by torpedo boats was the HMS Manchester, a British light cruiser.  They were largely used in anti-shipping activities.  More modern torpedo boats were equipped with anti-shipping missiles with 30+ mile ranges - used more for how cheap they were at anti-shipping rather than effective.

Torpedo boats have all but disappeared today because they are entirely useless against modern fleets with aircraft cover.  It doesn&#039;t matter how nimble or quick you are in the water; you aren&#039;t going to outrun a light carrier-based helicopter with anti-ship missiles and guns.

So, let me say this again.  Torpedo ships were used against merchant ships.  They were never (successfully) used against heavy ships like battleships.  Why?  Because that&#039;s ludicrous, just like EVE.</description>
		<content:encoded><![CDATA[<p>You are completely wrong, Edwin.  The most significant ship ever sunk in &#8220;real&#8221; life by torpedo boats was the HMS Manchester, a British light cruiser.  They were largely used in anti-shipping activities.  More modern torpedo boats were equipped with anti-shipping missiles with 30+ mile ranges &#8211; used more for how cheap they were at anti-shipping rather than effective.</p>
<p>Torpedo boats have all but disappeared today because they are entirely useless against modern fleets with aircraft cover.  It doesn&#8217;t matter how nimble or quick you are in the water; you aren&#8217;t going to outrun a light carrier-based helicopter with anti-ship missiles and guns.</p>
<p>So, let me say this again.  Torpedo ships were used against merchant ships.  They were never (successfully) used against heavy ships like battleships.  Why?  Because that&#8217;s ludicrous, just like EVE.</p>
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		<title>Comment on EVE = Weird by Edwin</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5567</link>
		<dc:creator>Edwin</dc:creator>
		<pubDate>Sat, 05 Sep 2009 20:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5567</guid>
		<description>@ Skip

Uhhhmmm there is indeed a fast and much smaller ship type what can &quot;easily&quot; destroy a big and bad (and old) battleship in real life. It&#039;s called a torpedo boat, P-boat, or other name, depending on the country. 
You are probably referring to ship types like light/heavy cruisers and other ships with guns as main weapons. Those would indeed have a hard time against battleships. So ... not so much nonsense as you say it is :-)</description>
		<content:encoded><![CDATA[<p>@ Skip</p>
<p>Uhhhmmm there is indeed a fast and much smaller ship type what can &#8220;easily&#8221; destroy a big and bad (and old) battleship in real life. It&#8217;s called a torpedo boat, P-boat, or other name, depending on the country.<br />
You are probably referring to ship types like light/heavy cruisers and other ships with guns as main weapons. Those would indeed have a hard time against battleships. So &#8230; not so much nonsense as you say it is :-)</p>
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		<title>Comment on EVE = Weird by Skip LaRue</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5566</link>
		<dc:creator>Skip LaRue</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5566</guid>
		<description>Pay attention to this part:  &quot;all other things being equal, you will NEVER be as good as the person who started playing a week before you.&quot;  I find unconvincing your arguments showing how a masterfully played lowbie can outwit a total retard.  That can happen in any game.

The real issue is when you compare apples to apples.  Given two players of equal skill and game knowledge, the player who has played the longest will invariably defeat someone who has played for a shorter period of time.  That is, by definition, a geritocracy.

Oh, and if you&#039;re going to bandy about such nonsense as &quot;Battleships don&#039;t take on smaller ships very well, as in real life,&quot; it&#039;s hard to take you seriously.  Battleships in real life obliterated smallers ships with ease and had no issues against them whatsoever.  Historically, battleships were lost not to smaller ships (LOL), but to either other battleships (e.g. Bismark sinking the HMS Hood) or by aircraft (Birmark, Tirpitz, Yamato, Musashi, and the American Pacific fleet at Pearl Harbor).</description>
		<content:encoded><![CDATA[<p>Pay attention to this part:  &#8220;all other things being equal, you will NEVER be as good as the person who started playing a week before you.&#8221;  I find unconvincing your arguments showing how a masterfully played lowbie can outwit a total retard.  That can happen in any game.</p>
<p>The real issue is when you compare apples to apples.  Given two players of equal skill and game knowledge, the player who has played the longest will invariably defeat someone who has played for a shorter period of time.  That is, by definition, a geritocracy.</p>
<p>Oh, and if you&#8217;re going to bandy about such nonsense as &#8220;Battleships don&#8217;t take on smaller ships very well, as in real life,&#8221; it&#8217;s hard to take you seriously.  Battleships in real life obliterated smallers ships with ease and had no issues against them whatsoever.  Historically, battleships were lost not to smaller ships (LOL), but to either other battleships (e.g. Bismark sinking the HMS Hood) or by aircraft (Birmark, Tirpitz, Yamato, Musashi, and the American Pacific fleet at Pearl Harbor).</p>
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		<title>Comment on EVE = Weird by JS</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5565</link>
		<dc:creator>JS</dc:creator>
		<pubDate>Sun, 12 Jul 2009 02:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5565</guid>
		<description>This Still sums up EVE perfect.....Enjoy

http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online</description>
		<content:encoded><![CDATA[<p>This Still sums up EVE perfect&#8230;..Enjoy</p>
<p><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online" >http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online</a></p>
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		<title>Comment on EVE = Weird by Kita</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5564</link>
		<dc:creator>Kita</dc:creator>
		<pubDate>Sat, 27 Jun 2009 02:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5564</guid>
		<description>All the people that judge this game seem to do so after reading a review and maybe trying it out for a few days. This isnt a game for most people, if you like a story to be told to you and the path to be layed out for you then stick to FPS. 

It seems like the two major arguments that people bring up are the skillpoints and the combat.

Firstly it is possible to have more skillpoints over all then someone who started out a year before you. It is quite easy, you carefully pick the skills that let you train others faster, use implants, etc. In short it is possible. Now even if that wasnt the case, the idea that someone older then you is going to kill you every time is so ridiculous, I find it extreamly hard to believe that anyone who says this has actually tryed the game. A three year old character can get their ass handed to them by a 6 month old character. Skillpoints dont always equate to combat skillpoints. Personaly I started life out as a miner, so alot of my training time was devoted to that. 

As for the combat, I hear alot of people say that eve combat is decided only on the skill of the characters and the fittings. I agree to a certain extent. I cant pick a crap ship with my low skillpoint character and hope to take on an awesome 3 year old pro in his pimped ship. But then again I cant take a rowboat out and try to take down an aircraft carrier irl now can I? That being said money and skillpoints certantly do not mean nearly as much as you would think. Someone can get a 2 month old character in a ship that cost less then 5 mil and take down a 1 billion isk faction fit battleship with ease. Simply because Battleships dont take on smaller ships very well, as in real life.So yeah, its nice to have money and sp, but if you are retarded with it your going to get pwnd by some low sp nubbins.


Basicly before you all judge the game I hope you try it out in more then two aspects (mission running and mining). Join a corp (This is an MMO after all), try some PvP, or group PvE. It really makes all the difference. If at the end of it you still dont like it, then that is fair, it simply isnt for everyone. But dont bash the hell out of it just because you only played it for a few days. I wouldnt be playing this game if all there was to it was mission running and mining.</description>
		<content:encoded><![CDATA[<p>All the people that judge this game seem to do so after reading a review and maybe trying it out for a few days. This isnt a game for most people, if you like a story to be told to you and the path to be layed out for you then stick to FPS. </p>
<p>It seems like the two major arguments that people bring up are the skillpoints and the combat.</p>
<p>Firstly it is possible to have more skillpoints over all then someone who started out a year before you. It is quite easy, you carefully pick the skills that let you train others faster, use implants, etc. In short it is possible. Now even if that wasnt the case, the idea that someone older then you is going to kill you every time is so ridiculous, I find it extreamly hard to believe that anyone who says this has actually tryed the game. A three year old character can get their ass handed to them by a 6 month old character. Skillpoints dont always equate to combat skillpoints. Personaly I started life out as a miner, so alot of my training time was devoted to that. </p>
<p>As for the combat, I hear alot of people say that eve combat is decided only on the skill of the characters and the fittings. I agree to a certain extent. I cant pick a crap ship with my low skillpoint character and hope to take on an awesome 3 year old pro in his pimped ship. But then again I cant take a rowboat out and try to take down an aircraft carrier irl now can I? That being said money and skillpoints certantly do not mean nearly as much as you would think. Someone can get a 2 month old character in a ship that cost less then 5 mil and take down a 1 billion isk faction fit battleship with ease. Simply because Battleships dont take on smaller ships very well, as in real life.So yeah, its nice to have money and sp, but if you are retarded with it your going to get pwnd by some low sp nubbins.</p>
<p>Basicly before you all judge the game I hope you try it out in more then two aspects (mission running and mining). Join a corp (This is an MMO after all), try some PvP, or group PvE. It really makes all the difference. If at the end of it you still dont like it, then that is fair, it simply isnt for everyone. But dont bash the hell out of it just because you only played it for a few days. I wouldnt be playing this game if all there was to it was mission running and mining.</p>
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		<title>Comment on EVE = Weird by Skip LaRue</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5562</link>
		<dc:creator>Skip LaRue</dc:creator>
		<pubDate>Fri, 06 Mar 2009 17:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5562</guid>
		<description>Eve Online is the very definition of a geritocracy -- a universe ruled by those who&#039;ve been there the longest.  They&#039;ve had the most time to train, to learn essential skills, and to build the capital necessary to thrive.  Skill doesn&#039;t enter into this equation in the least; all other things being equal, you will NEVER be as good as the person who started playing a week before you.

That&#039;s bad game design. While it might be sufficient to string some of you along in the hopes that you&#039;ll become ever more powerful through attrition, it doesn&#039;t hide the poor design elements to those not hopelessly drawn in.

And honestly, Nicoli, what kind of argument is it to say that YOU have been playing for three years, so the game must have good points.  I&#039;m sure some deranged person out there eats dog shit for breakfast every day, but that doesn&#039;t mean dog shit has redeeming breakfast qualities -- it just means the person eating it has brain damage.</description>
		<content:encoded><![CDATA[<p>Eve Online is the very definition of a geritocracy &#8212; a universe ruled by those who&#8217;ve been there the longest.  They&#8217;ve had the most time to train, to learn essential skills, and to build the capital necessary to thrive.  Skill doesn&#8217;t enter into this equation in the least; all other things being equal, you will NEVER be as good as the person who started playing a week before you.</p>
<p>That&#8217;s bad game design. While it might be sufficient to string some of you along in the hopes that you&#8217;ll become ever more powerful through attrition, it doesn&#8217;t hide the poor design elements to those not hopelessly drawn in.</p>
<p>And honestly, Nicoli, what kind of argument is it to say that YOU have been playing for three years, so the game must have good points.  I&#8217;m sure some deranged person out there eats dog shit for breakfast every day, but that doesn&#8217;t mean dog shit has redeeming breakfast qualities &#8212; it just means the person eating it has brain damage.</p>
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		<title>Comment on EVE = Weird by Nicoli</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5561</link>
		<dc:creator>Nicoli</dc:creator>
		<pubDate>Thu, 27 Nov 2008 01:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5561</guid>
		<description>I have been playing Eve online for over three years and I have yet to get tired of it. I&#039;m an industrial character mainly in the profession of mining and am one of the elite miners of my corp. I am not a pvp player by any means but i try, when I am called into battle by my corp directors, I will dust off my enyo assault frigate and support my fleet mates. There is nothing like being in a fleet battle with over 50+ players shooting it out, risking over 100mil in implants in my game body. Granted it doesn&#039;t happen often for us unless some grievers wardec us. yes, my profession is one of the most boring ones in the game, but there are other things to it, such as explorationto discover that rare ore baring belt that may prove invaluable to your construction of your product, manufacturing, research, marketing, contracts with other corps or whole alliances. And yes it is a huge spreadsheet to be honest, but what part of running a business isn&#039;t? That is one of the major functions of this game is being able to work with data, be it numbers or information, it is key to success in this game. That is one of the reasons why guilds in this game are called corps or corporations, they are just that, a corporation. It&#039;s a numbers game! It could be an industrial corp such as mine that makes ships or equipment for sale on the market or for contractors. The game economy is almost completely run by the players which makes my profession very important. Without the mining and refining of ore there are no minerals (granted it is the most boring profession but someone has to do it). If there are no minerals then there is no production. If there is no production then there are no pirate corps or mercenary corps or a corp/alliance fleet. In essance pvp altogether would be nonexistant and the game would be pointless to play as a whole. None of this can be seen in only a trial account because frankly no one will recruit you if your not going to play for longer than 10 days. It&#039;s simply a waste of time for a ceo of a corp to add you to the roster just to have you quit before you even learn to use the interface. Simply said, you couldn&#039;t see much of anything other than the noob areas of the game in the first two weeks of playing. You must venture out into 0.0 or low security space to have any real fun, instead your just sticking to high security space and never really playing the game. I respect your opinion but i would have to say that for me to be playing this game for over three years, it has to have some good points to it, yes? I would recommend this game to all who are interested.</description>
		<content:encoded><![CDATA[<p>I have been playing Eve online for over three years and I have yet to get tired of it. I&#8217;m an industrial character mainly in the profession of mining and am one of the elite miners of my corp. I am not a pvp player by any means but i try, when I am called into battle by my corp directors, I will dust off my enyo assault frigate and support my fleet mates. There is nothing like being in a fleet battle with over 50+ players shooting it out, risking over 100mil in implants in my game body. Granted it doesn&#8217;t happen often for us unless some grievers wardec us. yes, my profession is one of the most boring ones in the game, but there are other things to it, such as explorationto discover that rare ore baring belt that may prove invaluable to your construction of your product, manufacturing, research, marketing, contracts with other corps or whole alliances. And yes it is a huge spreadsheet to be honest, but what part of running a business isn&#8217;t? That is one of the major functions of this game is being able to work with data, be it numbers or information, it is key to success in this game. That is one of the reasons why guilds in this game are called corps or corporations, they are just that, a corporation. It&#8217;s a numbers game! It could be an industrial corp such as mine that makes ships or equipment for sale on the market or for contractors. The game economy is almost completely run by the players which makes my profession very important. Without the mining and refining of ore there are no minerals (granted it is the most boring profession but someone has to do it). If there are no minerals then there is no production. If there is no production then there are no pirate corps or mercenary corps or a corp/alliance fleet. In essance pvp altogether would be nonexistant and the game would be pointless to play as a whole. None of this can be seen in only a trial account because frankly no one will recruit you if your not going to play for longer than 10 days. It&#8217;s simply a waste of time for a ceo of a corp to add you to the roster just to have you quit before you even learn to use the interface. Simply said, you couldn&#8217;t see much of anything other than the noob areas of the game in the first two weeks of playing. You must venture out into 0.0 or low security space to have any real fun, instead your just sticking to high security space and never really playing the game. I respect your opinion but i would have to say that for me to be playing this game for over three years, it has to have some good points to it, yes? I would recommend this game to all who are interested.</p>
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		<title>Comment on EVE = Weird by Darren</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5559</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Tue, 30 Sep 2008 12:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5559</guid>
		<description>I also played the game on the trial account and the 1st 10 or so days i didnt think it was any good, but once u get out meeting others in the game and start understanding the ways of evolving it all makes sence its not just a spreadsheet it&#039;s about team work and comunication !</description>
		<content:encoded><![CDATA[<p>I also played the game on the trial account and the 1st 10 or so days i didnt think it was any good, but once u get out meeting others in the game and start understanding the ways of evolving it all makes sence its not just a spreadsheet it&#8217;s about team work and comunication !</p>
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		<title>Comment on About by First Post!!! &#124; Kranky Kraut</title>
		<link>http://www.krankykraut.net/about/comment-page-1/#comment-5557</link>
		<dc:creator>First Post!!! &#124; Kranky Kraut</dc:creator>
		<pubDate>Wed, 10 Sep 2008 21:28:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-5557</guid>
		<description>[...] MMORPG gamer ever since I discovered Meridian 59 in 1998. You can read up on my nerd credentials here. I hope I can muster the time and dedication to keep this weblog updated. Time will tell.    Get [...]</description>
		<content:encoded><![CDATA[<p>[...] MMORPG gamer ever since I discovered Meridian 59 in 1998. You can read up on my nerd credentials here. I hope I can muster the time and dedication to keep this weblog updated. Time will tell.    Get [...]</p>
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		<title>Comment on EVE = Weird by Chris</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5555</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 05 Dec 2007 10:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5555</guid>
		<description>Well said mate, this has got to be one of the worst online games ive ever played. The control system is lame, i&#039;m glad i only played the trial version of this.</description>
		<content:encoded><![CDATA[<p>Well said mate, this has got to be one of the worst online games ive ever played. The control system is lame, i&#8217;m glad i only played the trial version of this.</p>
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		<title>Comment on EVE&#8230; Again by ze Kranky Kraut</title>
		<link>http://www.krankykraut.net/2007-07-04/eve-again/comment-page-1/#comment-5481</link>
		<dc:creator>ze Kranky Kraut</dc:creator>
		<pubDate>Fri, 24 Aug 2007 01:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/07/04/eve-again/#comment-5481</guid>
		<description>I&#039;ve met people with 7 and 8 accounts since I&#039;ve written this entry but 11 certainly takes the cake. What would one do with 11 accounts?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve met people with 7 and 8 accounts since I&#8217;ve written this entry but 11 certainly takes the cake. What would one do with 11 accounts?</p>
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		<title>Comment on EVE&#8230; Again by lessthanthree</title>
		<link>http://www.krankykraut.net/2007-07-04/eve-again/comment-page-1/#comment-5480</link>
		<dc:creator>lessthanthree</dc:creator>
		<pubDate>Thu, 23 Aug 2007 19:38:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/07/04/eve-again/#comment-5480</guid>
		<description>Eve has a very stable economy compared to many games, and because it is very oriented towards casual/almost non gamers I think it will stick around a long time. Plus people can&#039;t reach their goals too fast because learning takes time for everyone, no matter how &quot;good&quot; you are.

And just to add to your statistics, I run 11 accounts, 7 of which pay for all of them plus a little extra for the work ;)</description>
		<content:encoded><![CDATA[<p>Eve has a very stable economy compared to many games, and because it is very oriented towards casual/almost non gamers I think it will stick around a long time. Plus people can&#8217;t reach their goals too fast because learning takes time for everyone, no matter how &#8220;good&#8221; you are.</p>
<p>And just to add to your statistics, I run 11 accounts, 7 of which pay for all of them plus a little extra for the work ;)</p>
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		<title>Comment on EVE&#8230; Again by ze Kranky Kraut</title>
		<link>http://www.krankykraut.net/2007-07-04/eve-again/comment-page-1/#comment-5478</link>
		<dc:creator>ze Kranky Kraut</dc:creator>
		<pubDate>Thu, 16 Aug 2007 23:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/07/04/eve-again/#comment-5478</guid>
		<description>I&#039;m not ready to give up on EVE yet, in fact, I&#039;m running two accounts now. I&#039;ll move to 0.0 with my Gallente guy in the forseeable future and I figured that having a Caldari char parked in Empire for mission whoring might come in handy as a source of reliable carebear income.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not ready to give up on EVE yet, in fact, I&#8217;m running two accounts now. I&#8217;ll move to 0.0 with my Gallente guy in the forseeable future and I figured that having a Caldari char parked in Empire for mission whoring might come in handy as a source of reliable carebear income.</p>
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		<title>Comment on What&#8217;s Going on with Age of Conan? by ze Kranky Kraut</title>
		<link>http://www.krankykraut.net/2007-08-06/whats-going-on-with-age-of-conan/comment-page-1/#comment-5477</link>
		<dc:creator>ze Kranky Kraut</dc:creator>
		<pubDate>Thu, 16 Aug 2007 23:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/08/06/whats-going-on-with-age-of-conan/#comment-5477</guid>
		<description>I&#039;m not convinced that AoC would fare better as a PvE game. Who needs another PvE game? There&#039;s WoW, there&#039;s EQ2, there&#039;s Vanguard (for what it&#039;s worth). 

WAR will improve on DAoC&#039;s RvR formula, AoC sounds a bit like what Shadowbane tried to do. There&#039;s room for both types of PvP gameplay but is there a market for yet another PvE game?

As long as developers don&#039;t come up with with a PvE formula that radically differs from what EQ had to offer 8 years ago, there&#039;s no need for another PvE game, at least not as long as WoW and EQ2 are still in business.

I&#039;m not the greatest fan of PvP in MMORPGs but after almost 9 years of doing essentially the same PvE crap over and over again across man different games, I&#039;m simply not interested anymore. Developers seem more inclined to innovate in PvP gameplay than PvE gameplay.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not convinced that AoC would fare better as a PvE game. Who needs another PvE game? There&#8217;s WoW, there&#8217;s EQ2, there&#8217;s Vanguard (for what it&#8217;s worth). </p>
<p>WAR will improve on DAoC&#8217;s RvR formula, AoC sounds a bit like what Shadowbane tried to do. There&#8217;s room for both types of PvP gameplay but is there a market for yet another PvE game?</p>
<p>As long as developers don&#8217;t come up with with a PvE formula that radically differs from what EQ had to offer 8 years ago, there&#8217;s no need for another PvE game, at least not as long as WoW and EQ2 are still in business.</p>
<p>I&#8217;m not the greatest fan of PvP in MMORPGs but after almost 9 years of doing essentially the same PvE crap over and over again across man different games, I&#8217;m simply not interested anymore. Developers seem more inclined to innovate in PvP gameplay than PvE gameplay.</p>
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		<title>Comment on EVE&#8230; Again by peiper</title>
		<link>http://www.krankykraut.net/2007-07-04/eve-again/comment-page-1/#comment-5476</link>
		<dc:creator>peiper</dc:creator>
		<pubDate>Tue, 14 Aug 2007 19:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/07/04/eve-again/#comment-5476</guid>
		<description>As cliche as it sounds... The EVE experience does not come alive until you join a professional and active corporation.  I originally felt the same you did about EVE.  I was very disappointed at the lack of spaceship control, the lack of guided content for newbies, and the uncustomizable UI.  I promptly quit the game.

After growing weary of other MMOs and in part to the dedicated (and admittedly more mature) fanbase, I decided to give EVE another chance.  While trying my hand at trading, I stumbled upon an advert for a well-known (and feared) pirate corporation.  I decided to try for position.

The process of joining was very sophisticated.  They were very wary of spies and saboteurs.  Once I past several security checks and interviews, they let me join their newbie corporation.  If I could earn my keep and prove my maturity, I would be allowed into the real corporation with access to their warehouses and knowledge of their 0.0 base of operations.

The vetting process was the most fun in EVE I had ever had.  I love MMO PvP and yet I have never felt the thrill of combat like this until I ran &#039;ops&#039; with these guys.  All of the ops were tightly organized and highly professional.  Voice communication, using teamspeak, was 100% required.  The ops were fast-paced, precise, and brutally efficient.  At times, my hands would shake, my heart would pound, and my brow would sweat at the anticipation of closing a trap, or breaking a 0.0 blockade.  I thought, this must be the intensity and fun that everyone refers to regarding EVE.

I highly suggest that if you have not done so, do not &#039;write-off&#039; EVE until you have joined an organized and professional corporation that shares your goals.  It is impossible to realize the potential of EVE as a loner.</description>
		<content:encoded><![CDATA[<p>As cliche as it sounds&#8230; The EVE experience does not come alive until you join a professional and active corporation.  I originally felt the same you did about EVE.  I was very disappointed at the lack of spaceship control, the lack of guided content for newbies, and the uncustomizable UI.  I promptly quit the game.</p>
<p>After growing weary of other MMOs and in part to the dedicated (and admittedly more mature) fanbase, I decided to give EVE another chance.  While trying my hand at trading, I stumbled upon an advert for a well-known (and feared) pirate corporation.  I decided to try for position.</p>
<p>The process of joining was very sophisticated.  They were very wary of spies and saboteurs.  Once I past several security checks and interviews, they let me join their newbie corporation.  If I could earn my keep and prove my maturity, I would be allowed into the real corporation with access to their warehouses and knowledge of their 0.0 base of operations.</p>
<p>The vetting process was the most fun in EVE I had ever had.  I love MMO PvP and yet I have never felt the thrill of combat like this until I ran &#8216;ops&#8217; with these guys.  All of the ops were tightly organized and highly professional.  Voice communication, using teamspeak, was 100% required.  The ops were fast-paced, precise, and brutally efficient.  At times, my hands would shake, my heart would pound, and my brow would sweat at the anticipation of closing a trap, or breaking a 0.0 blockade.  I thought, this must be the intensity and fun that everyone refers to regarding EVE.</p>
<p>I highly suggest that if you have not done so, do not &#8216;write-off&#8217; EVE until you have joined an organized and professional corporation that shares your goals.  It is impossible to realize the potential of EVE as a loner.</p>
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		<title>Comment on What&#8217;s Going on with Age of Conan? by johnny</title>
		<link>http://www.krankykraut.net/2007-08-06/whats-going-on-with-age-of-conan/comment-page-1/#comment-5475</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Tue, 14 Aug 2007 14:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/08/06/whats-going-on-with-age-of-conan/#comment-5475</guid>
		<description>As you probably know by now the date for AoC has been put back, one of the Devs posted:
&quot;I have explained why it takes time, and that is unfortunate. I am dead certain I shall be vindicated in this decision! Hey, we could have given you some bull**** reason about needing more time to polish a startup area or whatnot. This is the truth. It stings.&quot;
on the VN boards http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/104085747/p1/?15

Unsure why a pot shot at WAR was needed, MMO&#039;s having the date put back is hardly breaking news.  Maybe a bit of sweating under the coller you think?

I&#039;ve never personally looked forward to AoC that much, it just didn&#039;t grip me and certainly didn&#039;t make me think of Conan when I saw it.

I think AoC would have been better sold as a PvE game than anything, after all most people are more familiar with his films than anything and in that he was essentially a psychopathic burgler robbing big nasties of shiny daggers.</description>
		<content:encoded><![CDATA[<p>As you probably know by now the date for AoC has been put back, one of the Devs posted:<br />
&#8220;I have explained why it takes time, and that is unfortunate. I am dead certain I shall be vindicated in this decision! Hey, we could have given you some bull**** reason about needing more time to polish a startup area or whatnot. This is the truth. It stings.&#8221;<br />
on the VN boards <a href="http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/104085747/p1/?15" >http://vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/104085747/p1/?15</a></p>
<p>Unsure why a pot shot at WAR was needed, MMO&#8217;s having the date put back is hardly breaking news.  Maybe a bit of sweating under the coller you think?</p>
<p>I&#8217;ve never personally looked forward to AoC that much, it just didn&#8217;t grip me and certainly didn&#8217;t make me think of Conan when I saw it.</p>
<p>I think AoC would have been better sold as a PvE game than anything, after all most people are more familiar with his films than anything and in that he was essentially a psychopathic burgler robbing big nasties of shiny daggers.</p>
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		<title>Comment on EVE&#8230; Again by ze Kranky Kraut</title>
		<link>http://www.krankykraut.net/2007-07-04/eve-again/comment-page-1/#comment-5467</link>
		<dc:creator>ze Kranky Kraut</dc:creator>
		<pubDate>Thu, 02 Aug 2007 12:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/07/04/eve-again/#comment-5467</guid>
		<description>Yes, I cancelled my Vanguard subscription a few days ago... there just isn&#039;t anything to do and most people I used to play with are gone.

I don&#039;t think I&#039;ll end up going back. Vanguard has some problems that are probably unfixable. The combat system is deeply borked, the item system sucks and, most importantly, the game is and will always remain terribly unimmersive.</description>
		<content:encoded><![CDATA[<p>Yes, I cancelled my Vanguard subscription a few days ago&#8230; there just isn&#8217;t anything to do and most people I used to play with are gone.</p>
<p>I don&#8217;t think I&#8217;ll end up going back. Vanguard has some problems that are probably unfixable. The combat system is deeply borked, the item system sucks and, most importantly, the game is and will always remain terribly unimmersive.</p>
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		<title>Comment on EVE&#8230; Again by johnny</title>
		<link>http://www.krankykraut.net/2007-07-04/eve-again/comment-page-1/#comment-5452</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Thu, 12 Jul 2007 23:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/07/04/eve-again/#comment-5452</guid>
		<description>Does this mean you are finished with vanguard?  If so do you think you will end up going back to it like you did the other games?</description>
		<content:encoded><![CDATA[<p>Does this mean you are finished with vanguard?  If so do you think you will end up going back to it like you did the other games?</p>
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		<title>Comment on EVE = Weird by Ronson</title>
		<link>http://www.krankykraut.net/2006-03-07/eve-weird/comment-page-1/#comment-5450</link>
		<dc:creator>Ronson</dc:creator>
		<pubDate>Mon, 02 Jul 2007 14:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2006/03/07/eve-weird/#comment-5450</guid>
		<description>I&#039;ve tried the trial too and frankly this game is just to get ISK (in game credits) to make your character better, buy stuffs and buy ships. The only fun comes from you going into battles with your friends online. I can get that fun from any game at my local cybercafe or even from my Freelancer game. 

There&#039;s no space anomaly to discover or mystery to unravel. Heck, there&#039;s no aliens either and this is a space game! We are ALONE.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried the trial too and frankly this game is just to get ISK (in game credits) to make your character better, buy stuffs and buy ships. The only fun comes from you going into battles with your friends online. I can get that fun from any game at my local cybercafe or even from my Freelancer game. </p>
<p>There&#8217;s no space anomaly to discover or mystery to unravel. Heck, there&#8217;s no aliens either and this is a space game! We are ALONE.</p>
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		<title>Comment on Are You Dead Yet? by johnny</title>
		<link>http://www.krankykraut.net/2007-05-12/are-you-dead-yet/comment-page-1/#comment-5426</link>
		<dc:creator>johnny</dc:creator>
		<pubDate>Wed, 16 May 2007 15:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.krankykraut.net/index.php/2007/05/12/are-you-dead-yet/#comment-5426</guid>
		<description>glad to see you are back blogging, I used to read it and enjoy your style of writing :)</description>
		<content:encoded><![CDATA[<p>glad to see you are back blogging, I used to read it and enjoy your style of writing :)</p>
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